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13. Limited Warranty. AUTODESK MAKES NO WARRANTY THAT (i) the Licensed Materials will be free from errors in source code or design, (ii) the Licensed Materials will be free from errors in design, (iii) the Licensed Materials will function properly or as represented, (iv) the Licensed Materials will be true copies of the copyrighted works, (v) the performance of the Licensed Materials will be uninterrupted and error free, (vi) the Licensed Materials will contain no defects or malfunctions, (vii) Autodesks Materials will conform to any future Version, Release or Enhancement, (viii) Autodesk Materials will be supported, (ix) Autodesk Materials will be operative and available for use for a specific period of time, (x) Autodesk Materials or the Reseller will perform due diligence in determining the compatibility of Autodesks Materials with Licensees hardware configuration or with third party software; (xi) Autodesks Materials or the Reseller will identify and correct any errors in the Source Code or design related to compatibility with Licensees hardware configuration or with third party software. Autodesks Materials and Reseller are offered on an ‘as is’ basis, and Autodesks Materials and Reseller, including without limitation all Resellers associated therewith, and their content (including, but not limited to, source code, object codes, and any data), are provided and sold subject to the limitations herein and other disclaimers and terms of this Agreement.
10.1 Liability. Autodesk and its sublicensees will not be liable to Licensee for any loss, damage, cost, injury or liability resulting from or in connection with Licensee use of the Autodesk Materials.
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The all-new 3ds Max integrated animation system is a big step forward. Autodesk 3ds Max offers a lot of flexibility to create your own animation models or from rigged human and animal characters, easily create keyframe animations, and even use a real human/animal for your character animation. The new animation system improves storytelling with an increased sense of realism. There are also many improvements in facial animation that make our facial rigs more flexible and easier to use, which means that more time can be spent on creating better animation.
The new ARM renderer is now officially support by Autodesk has been around since r3ds max 2007, that means it is supported but for some reason there is no download information and little fanfare about it, I can only assume its a cheap way to render in it. My impression is that it is much more of a of a toy thing, but then again I am very green on rendering, however I can tell you that the information that I have read is that there are some really funky attributes that can be used, and that the best bit is that you can use it on CPU rendering. I would like to know if there are any render speed gains and efficiency with this, would also like to know if there is good information about it from any Autodesk Employee.
Autodesk has also implemented the fast low-latency render pipeline available for Maya users in the 3ds Max plugin. This new render-ready pipeline features a significant increase in performance over the previous version of the pipeline, the new render pipeline is designed for large and complex scenes and is an efficient way for customers to start using the latest iteration of Maya.
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What is Autodesk 3ds Max?

Download Autodesk 3ds Max is a complete 3D design solution for artists and professionals. Use 3ds Max to author high-quality animation content, build an in-house pipeline, and create high-end lighting and rendering.
Autodesk, the Autodesk logo, and 3ds Max are registered trademarks or trademarks of Autodesk, Inc., and/or its subsidiaries and/or affiliates in the USA and/or other countries. Microsoft and Windows are registered trademarks of Microsoft Corporation in the US and other jurisdictions. OpenCL is a trademark of Apple Inc. used by permission by Khronos Group Inc. Other product names used in this publication are for identification purposes only and may be trademarks of their respective companies.
Although there are many applications for 3D modeling, Autodesk 3DS Max is one of the most popular open source 3D modeling applications available and is an application for both professional and home users. It is a 3D computer graphics software intended to enable users to create and modify 3D content. This program is used in a wide variety of industries including video games, film, architecture, and construction. It supports features such as animation, rotoscoping, renders, allows for viewing z-depth, supports various file formats, and can be used with various software such as MotionBuilder, Maya, POV-Ray, and 3DS Max.
Autodesk 3ds Max is a 3D modeling software used by professionals worldwide to create models. It has a wide variety of tools that can be used for many different tasks. This software is ideal for quickly creating 3D models, characters, and props. It is very flexible and includes many different features.
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What’s new in Autodesk 3ds Max

- sheen.
- sheen, UV set.
- thin-film, UV set.
- high-frequency metal.
- stone, wet stone.
- metal and stone with UV sheen.
- a few new materials, sets and textures.
Autodesk 3ds Max Features

- New ProMaterials asset library for replicating real-world surfaces on model data. The new Asset Library is fully integrated into 3ds Max, containing all the simulators and materials previously available on custom 3D Max plug-ins. The new ProMaterials library enables a new family of asset creation tools that are fully integrated with 3ds Max 2009, including the new Sculptors, Molders, and Metalizers. Artists can choose the workflow that works best for them.
- Multi-viewport support for rendering, lighting, materials, and textures. Viewports can now be arranged in a grid pattern, providing an order-of-magnitude performance improvement on multi-viewport rendering.
- Mesh editing tools have been improved and now support Triangles, Quads, and Hexahedrons. Offering increased flexibility, these tools provide the ability to select one or more vertices, and keep changing selection criteria to create new or edit existing mesh polygonal surfaces.
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